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Junell Emil N. Vista
Ran OnlineServer platformLive

Ran Infinity Online

Launch site and player hub with a multi-language lobby, game information, school and class guides, and live server status.

Ran Infinity Online — interface

Ran Infinity runs three language worlds behind one front door. The site opens on a lobby that lets a player pick English, Thai or Traditional Chinese and remembers the choice on the device, then drops them into a hub carrying game information, the school and class breakdown, guides, server rates and a live online indicator.

It is the piece of the project every player touches before the client does: download and account entry, rules and rates, and the ongoing communication surface for a running server.

What I did
  • Launch site design and front-end build
  • Multi-language lobby and persisted language routing
  • Game information, class and guide surfaces
  • Live server status presentation
Stack
  • Next.js
  • React
  • Vercel
Gallery
Ran Infinity Online — additional view